Join our game dev community

Everyone can make games!
All you need is an iPad.
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Start creating games on iPad today

Get experience
You can have mentorship, opportunity to collaborate with other developers, host your events, and have more references and experience for your resume!
Earn gifts
Access to 10 codes to give-away at every update, swags, your hyperPad email and your game promotion on our social media.
Amazing community
hyperPad is a growing community that is small enough for you to make an impact. We also value culture in diversity and education as we believe that creativity is unlimited.
Amazing community
hyperPad is a growing community that is small enough for you to make an impact. We also value culture in diversity and education as we believe that creativity is unlimited.

collaborate with us

If you've been a hyperPad user for a year,
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our amazing ipad game developers

Meet our users who have created amazing games on iPad and made a difference with their games, all made without code on hyperPad.
Here are some of their outstanding contributions to game dev on iPad.

RX Codes

RX Codes

My name is RXCodes, and I love game development, especially iPad game dev with no-code tools like hyperPad! I enjoy playing and creating games while sharing what I’ve learned through video tutorials and project showcases. I created a hyperPad project called TubeClout, which helps me design YouTube thumbnails and fetch relevant data for my content—I still use it to this day!

One of my favorite things about hyperPad is the power it gives to creators. Many apps today are either too limiting or overly complex, but hyperPad makes game dev accessible and fun for everyone.

Haynster

Aidan_Fire

I first started using hyperPad for iPad game development back in high school, in 2013, when it was called GamePress. A friend found it on the App Store, thought it was cool, and showed it to me and Jdewi. We both downloaded it and started making simple games with this no-code tool. Later, after GamePress became hyperPad, the platform held its first game jam, the OneButton Challenge.

From this challenge came my favorite project: Neon Curveball—originally named Turn Circle, then Meteor— which won 1st place!Since then, I’ve continued working on Neon Curveball on and off while exploring all kinds of things with hyperPad. I’ve helped other hyperPad game devs, worked on various random projects, and even used hyperPad for some tasks and assignments in my Mechanical Engineering course at uni.

Lemonadey

SplitMindGaming

I am a multi-talented creator with experience in music production, graphic design, and game development—specifically iPad game dev with no-code tools. At 16, I was signed to a record label, where I learned about music production. After leaving the label, I started my own graphic design company and even worked with celebrities. Wanting to merge my passion for music, art, and game dev, I launched Splitmindgaming to create video games.

I initially used Kwiksher to develop my first game, but after the company was sold, I explored other engines like Unity, Unreal Engine, GameMaker, and GameSalad. Eventually, I chose hyperPad because of its powerful visual scripting and the ability to build and play directly on an iPad. I believe that with the right marketing strategy, hyperPad can be a fantastic platform to showcase my talents and bring my creative visions to life.

Hakan

Hakan

Hi, I’m Hakan! I’m a 37-year-old game developer from Turkey with over 5 years of experience in game development, particularly iPad game dev with no-code tools like hyperPad. So far, I’ve developed 20+ games using hyperPad, and my favorites—"Ball Tales: The Holy Treasure" and "Ball Tales: The Lost Island"—are now available on the App Store. I’m passionate about creating fun and engaging games, and I love how hyperPad’s visual scripting makes game development more accessible. 🚀

Interested?

If you would like to collaborate with us or develop a partnership:
marketing@hyperpad.com