local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local moveDirection = Vector3.new(0, 0, 0)
-- Movement speed
local speed = 16 -- Adjust speed as needed
-- Function to handle movement
local function onInputB
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