3 vs 3 battle platform, destroy each others' forts!
Please note that this is BETA; some game mechanics may look weird or not work properly. We are willing to read feedbacks, suggest what can be changed or implemented! :)
Because multiplayer is rarely a thing on HyperPad, you will have to deal with bots. We could possibly add a gamemode where you play against real players.
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April 05, 2018
Thank you very much. It took me a while to figure it out, but I also discovered a few things.. By connecting the “scale to” behavior and changing its setting from duration to speed along side with “set graphic flip”, it gives a PERFECT demonstration of an enemy chasing a player in a side scroller platform.. For “ if less than 0”, you just set the scale to -100%.. Thanks again.. You just don’t know how HUGE of a big deal this is for me..
April 05, 2018
Awwwww... I like people like this, very grateful and honest. You're welcome! :D
April 04, 2018
Hmmm, I’ve set the timer behavior, attached it to both the “move to object behavior and the calcu
April 04, 2018
:3 I do this sometimes.
April 04, 2018
Thanks a million!!😁
April 04, 2018
;)
April 03, 2018
Hey it’s me again, I noticed in your game that your characters are able to follow each other.. This topic has been a real struggle for me for a while. I’m able to have my enemy character chase after my player character, but I’m completely stumped on having the graphic of the enemy flip in the direction it’s chasing it.. I’ve tried multiple behaviors, but I know something’s missing. Do you have any knowledge on how to do this?
April 04, 2018
Oh yes. :)
Get the enemy character to constantly calculate direction to the target, use the x-vector on the calculate direction behavior in a condition. If greater than 0, the enemy faces right. If less than 0, the enemy faces left. Use the flip graphic behavior to make the enemy flip direction. :3
April 04, 2018
If you want a screenshot of it, make a topic and let me know. ;3
April 04, 2018
Thank you, Thank you, Thank you!! I’ve been dying to get this specific behavior done..
April 04, 2018
No problem. :D
April 02, 2018
I really like the game, however i’d like to recommend a few things. - Adding tips to loading menu’s (Instead of black screens) - Giving the defenders 5 turrets (I only got 1) - Making the boys a little easier, they just keep jumping around and knocking you out the second you spawn in. Good luck with it! :D
April 02, 2018
Oh yeah, I made those improvements. Just going to release it soon. :) Oh and the amount of turrets randomize depender on the status of the clan you joined it. :3
April 02, 2018
Depending* idk how autocorrect did that.
March 28, 2018
Really good, like
March 29, 2018
The first version, and someone already says it's good! :)
March 26, 2018
I love the concept.. How did you make this game to be an online multiplayer platform? What behaviors did you use to make it like that..
March 26, 2018
It is not multiplayer (read the description). However, he has presented it in a way that would suite multiplayer well. You can find the networking behaviours in Custom > Networking.
March 29, 2018
Yeah, it's not multiplayer. (Yet?) I could add social networking behaviors that can make it have real-time multiplayer... Just still trying to find a way to make a server that works with HyperPad. :3