Logo

Isometric Demo

Created October 2015
106 plays

About This Project

I was planning to make a game but then I abandoned it. Later I decided to make it into a demo for how to make isometric games so here 😀 (ps, to shape land swipe either up or down 😃)

What's New

Version 1.3 • Updated 9/21/2022

Better collisions, faster loading time, objects no longer can spawn on you, and possibley even more enchancments that I forgot!!! 😃

Screenshots

Awards

Players Fav

You have over 100 plays on your game! That's another huge milestone, share your achievements on Forum and keep doing your best.

First Play

Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

Fan Favorite

Your game earned 10 or more likes. The crowd is loving it!

Level-Up

You are always working to improve your games. That's how you improve, good job!

Comments

GameCRAZY7/18/2016

This doesn't work anymore. Maybe take a look?

T-Studios12/17/2015

I'm not sure.

RyanAndChad12/17/2015

How did you import the picture with a transparent background. When I try it it makes the background white even though it is transparent in my camera roll.

Mango0verdose11/3/2015

This is pretty neat!

Mike10/14/2015

Very nice. I had to go in and look at some of the things you were doing. Couple changes I found:

  • Rather than using "Combine Text" with "-" and your number, you can use "Subtract Value" with "0" and your number. This will fix some bugs where you were taking a negative number and put a second minus sign in front.

  • Also for your collisions, try imagining where the base of your object would be and use that (e.g. http://imgur.com/a/0sYll ) Beyond that, it may require a little bit of fine tuning to get the edges to line up perfectly. You want the player to be able to slide along an edge and not get stuck on tiny little corners from your collision mesh. Turning on Object Boundaries when playing your game in debug mode is useful here.

  • We're not interested in collisions for "Wgen", "Gen gen" and "Dirt tile". Changing these from "Wall Objects" to "Scenery Objects" will help with performance especially during the initial load.