Conduction - Electronics Sandbox

user_avatar Made by: CodingPhoenixTM

PROJECT DESCRIPTION

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POWER! ZAP! CREATE! That's the point in Conduction! In this amazing app you combine your knowledge to create cool creations! From levers to wires to pistons, and even wireless!
Features:
- Smooth gameplay
- Cool devices
- Many more!

Have fun with this cool app, improving every update! You can have a lot of fun, even though it's not that detailed yet.

I hope you enjoy!

Ideas and feedback would be greatly appreciated, thanks!

VERSION 1.3

Last Updated: September 21, 2022

Just a small little update that changes the icon and fixes new bugs. If anything unfinished is added unintentionally, sorry, it will be fixed. Thankyou.

COMMENTS

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May 05, 2016

I might be updating this to a whole new perspective

April 01, 2016

So some news. Conduction 2 - Electricity Evolved, is getting created. 1.4 of Conduction is a mabye, but here is the real stuff. Conduction 2 is going to have the same kind of style, but a bit different, and has everything exept the wire, light and lever removed. The reason is because I am making a fresh start with the wire so I can make signal inverters ect. So you can make actuall contraptions. In Conduction, I coded in the stuff incorrectly. I didn't think about unlimited devices ect. So in Conduction 2, that's going to support all that. Also updates will be faster too. 1.4 of conduction might be a miss for now, just because I'm making Conduction 2. But after that, I'm going to make device updates for Conduction until it just simply can't handle it anymore. Thanks, and sorry for any inconvenience.

March 31, 2016

Can you share your game again with a proper icon? we're trying to keep some consistency in the hub, and don't want weird shaped icons. It must be 1024x1024 pixels, with no transparency.

Thanks!

April 02, 2016

I have changed it. Sorry!

April 02, 2016

Thanks for updating it. Helps keep the hub consistent.

March 31, 2016

Please add tutorial because I have no idea how to play and I can't figure anything out

March 31, 2016

Darn! I have created Conduction in a way that's just not supported for unlimited devices, so sorry, no unlimited devices for 1.3. After 1.3 I'm probably going to work on a new app, Conduction 2 or Two or II. It all depends really. Though now I have time to add in a new device/s

March 30, 2016

Thanks for all the likes guys! 1.3 is in the makings with hopefully some unlimited devices. There also should be a new device aswell. Sorry for the lack of adding new devices in. The reason is because I'm trying to make the game have all the features that it should, like unlimited wires and devices, for example.

But I'm going to try in 1.3. Sorry if it doesn't happen, but I'm trying. And I will keep trying. Thanks for your continued support.

March 29, 2016

Update 1.2 on its way now! Yay! I think I could go and have a cup of unlimited wire soup. :)

March 26, 2016

A good concept but needs some work, for example you can only use 1 of each block and the UI is low quality.

March 26, 2016

An update will be out in 5 mins. It has changed the UI and I'm sorry for only 1 of each. It's just not possible in HyperPad.

March 26, 2016

I'm pretty sure it's possible to have multiple objects.

March 26, 2016

Just keep spawning a new object where the old object was before (where you pick it) every time people start to drag it.

Or just include an object under it to begin with and if it isn't colliding with the other object spawn a new one. You can use tags and play around with the behaviors.

Hope this helps!

March 26, 2016

It is possible. And it did help thanks. But the problem is that I build the data in a way where it's not associated with the wire. So basically if I keep spawning wires, I will have to code in all of the While Colliding and Add to Score. I will have to code all the data into the wire. Which is possible, though will take a while. Is it ok if I add it in soon? Like in 1.2? Thanks for your help.

March 26, 2016

And how can I use tags? What are tags?

March 27, 2016

If you tap on an object and look down the bottom of the object properties there is a picture of a tag, if you tap on it you can add tags to an object, which can then be used in behaviours to select objects with a tag e.g. While colliding(group1) -> set color. This will set the colour of the objects in group1 which it collides with.

March 27, 2016

Oh ok then. That will be useful in some of my ideas, and just letting you know, I am actually working on unlimited wires, and it's coming out great. Either 1.2 or 1.3 will no doubt have unlimited wires. Unlimited devices will be coming a bit later, after unlimited wires is bug free. :) And also, do you like the game so far?

March 27, 2016

And I'm thinking that 1.2 will completely remake the game so that the wires have all the collisions ect.

March 27, 2016

It's a good idea, it reminds me of wireworld but there's not really much to do yet.

March 27, 2016

Yes I know. It's still an early version and is a brand new type of game for me. Also I am still getting to know some of the features, such as tags and overlays.

March 27, 2016

In school, we had something called Zspace. It's a 3D "learning environment." When you go there, teachers plan different ideas where you interact with different things.

After our electricity unit, they took us there and they had this station where you have like 10 to 20 different types of wires, batteries, appliances, switches, etc. Each object also had its own settings, and if you wanted ups could pull up the object and actually rebuild all its tiny parts. Then they gave us different tasks and we had to make different things.

If you could make the same sort of thing, except more imaginary and fun, and keep your sandbox, you have some NICE game here, that you can take very far on the App Store.

March 29, 2016

Yep. I've also heard of that and I've also done electricity as a unit. That's what inspired me to create this. The creativity! Also unlimited wires is done for 1.2. Also some other cool things. This is going to get better don't worry!

March 29, 2016

Hooray! Coduction 1.2 is nearly done and should be here within a couple of hours! Lots of new features! Unlimited wires, anyone?

March 29, 2016

Almost here!

March 26, 2016

SPOILER ALERT: Hmm... Scramblers... Blocks... More Pistons... Shooter that fires arrows... 1.1... Ideas... Oh, wait! NO YOU WERE NOT SUPPOSED TO HEAR THAT! Argh.

March 26, 2016

Is this inspired by Minecraft redstone?

March 26, 2016

Only a little bit. :)