Ninja Yarn VS Jungle Cats

PROJECT DESCRIPTION

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Cats! Cats everywhere!

Of course, this would be a fantastic scenario if you were not a ball of yarn.

Jump around and evade all the jungle cats and survive for as long as possible!

The music can be found at soundcloud.com/swkc/limelight

This is my first project. Went over the behavior limit and used 100% of my free storage on this one, lol!

VERSION 1.2

Last Updated: September 21, 2022

Nerfed the difficulty by removing one of the three 'follow player" cats. Now you have less to worry about on your tail, and I may or may not have a few more behaviours to work with.

COMMENTS

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February 07, 2017

It does seem impossible to survive for even a few minutes, but I think the idea of this game is funny, not bad for a first game lol.

February 07, 2017

Thank you! :)

February 03, 2017

How do I "jump around"? I tried tapping and swiping the ball, tilting the device, and everything else I could think of...

February 03, 2017

Okay, I've branched it and I think you forgot to unhide the UI layer 😐. Gameplay isn't amazing, a lot of the time the cats feel impossible to dodge. Also, You should add a restart button.

February 03, 2017

I noticed the problem with the UI layer. Updating it now.

February 03, 2017

As for the cats being impossible to dodge, I made it difficult on purpose. This game was designed to be as chaotic as possible.

February 03, 2017

Okay, but you do need a restart button 😛

February 03, 2017

Sorry, ran out of behaviours XD

February 03, 2017

Haha, I'll take a look to see if there's any behaviours you can save 😛

February 04, 2017

In the cats that pass through the platforms, you could use a tag for the ignore collisions behaviour, so each cat only needs one ignore collisions behaviour.

February 04, 2017

But then they'll fall through the floor.

February 04, 2017

If you put the 3 platforms in their own tag, you can reduce behaviours in the cats that have the ignore collisions behaviour in them. They're meant to fall through those platforms, right?

February 04, 2017

Well, three of them are. Two take a preset path and four jump at a random time.

February 04, 2017

Besides, by duplicating different cats I went way over the behaviour limit, so I'm not sure if what you just suggested will make up for that.

February 04, 2017

Actually, I guess I could remove one of the three "follow player" cats. Nerf the system a little.

February 04, 2017

Woah, duplicating lets you bypass the behaviour limit. I didn't know that because I've never had to use the limit... a restart button is two behaviours (started touching->restart scene), so maybe you could delete a cat, do what I said only in the cat that passes through the platform, then add a restart button and reduplicate that cat? 🐱

February 04, 2017

No luck, still above the behavior limit. Is there a way to see how many behaviours I'm using?

February 05, 2017

Not that I know of.

February 05, 2017

Okay. Well, for what is was worth, thanks for helping me! I should do some research in tags later.