This is the beginning of a memory matching game. You can use this as a starting point for your own games.
There is no score keeping, randomization, or winning. But the logic is in place to check for matches.
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This is the beginning of a memory matching game. You can use this as a starting point for your own games.
There is no score keeping, randomization, or winning. But the logic is in place to check for matches.
Last Updated: September 21, 2022
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December 03, 2019
Curious how you got you broadcast and receive message red. Also how you hide the logic.
October 01, 2015
I'm not very savvy with this stuff, but l wanted to look at this code to see how to learn more. I see in the logic label there's a broadcast message, I get that it's being received by the other objects, but I don't know why. So this doesn't really help, if your putting things out for people to learn, it's best if you add in notes too, even if the logic seems self explanatory.
At least that's how I feel.
October 01, 2015
Hi Jay,
Thanks for the feedback. This sample wasn't exactly meant to be a tutorial. You're right that there probably should be some notes within the behaviours. We'll take that into consideration when updating it.
October 02, 2015
Thanks Murtaza. I'm looking forward to your next tutorial about the shop, I've implemented it into my RPG game as a way to save picked up money. Would be great to see some random drop tutorial btw ;-)