SUPREME Mario Bros. Brawl

user_avatar Made by: Cyber_Death

PROJECT DESCRIPTION

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This game requires: 2 players, a pair of earphones for best experience and a fast iDevice (iPad mini 2 and up)

Mario brothers brawl.
That's it.
Nothing else.

VERSION 3.0

Last Updated: September 21, 2022

Sorry for inactivity over the last month! I had my A Levels, (English equivalent to AP's for all you 'Mericans) and sorting out problems with finding new jobs. Hope you understand.

What's new in 3.0:
New level
New design for main and level menus
Waluigi Takeover (Mario swapped for Waluigi sprites)
Some bug fixes and performance improvements.

See you all next update
:)

COMMENTS

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April 11, 2017

I just feel like the game needs more variety, you should use the original power system. Why don't you check out my Mario maker. You could branch it to get an idea of how to implement these power ups. Check it out on my account.

April 12, 2017

I did try to play your Mario Maker before, but it wouldn't load and just crashed...

April 12, 2017

May have been an old version. The first few lagged like crazy! Try it again maybe. Besides, you only really need to branch it.

April 08, 2017

I spy a DS in the graphics ;)

April 09, 2017

Hehehehe....

April 01, 2017

Super Mario Land was for Gameboy, which was green monochrome. You should also add different borders for the games. And lastley. G R A N D D A D.

April 02, 2017

Super Mario Land also got a Game Boy Colour version in Japan only. Adding Monochrome would make it confusing because people would end up not knowing who is who! That's why I made it in GBC colours.

April 02, 2017

Change the backround to green then set blending to "Burn" on all objects. Luigi should look different than Mario.

April 02, 2017

You should also add a 7 Grand Dad Stage

April 02, 2017

Yeah, sure. What the hell is this granddad stuff? I don't find it funny... Should I find it humorous, @XGames?

April 02, 2017

It's a SilvaGunner joke. SilvaGunner is a high quality ripper whom ripped the Super Mario World theme from the PAL regions that you used.

April 02, 2017

Oh. Ok then xD

March 29, 2017

I have a suggestion for the arenas. They are awesome but I think the characters should wrap around the screen. So when you move out of the screen they appear at the other end.

March 30, 2017

Good idea! I'll add that in now! :)

March 30, 2017

Happy to help

March 06, 2017

Does anyone want to know how to kill HyperPad?

Scroll right 👉🏻👉🏻

February 22, 2017

Am I herring high quality rips for the music?

February 24, 2017

The highest xD I made sure I asked for permission, so it's ok.

February 18, 2017

Who thinks I should start a Patreon fund page to help fund this game to be either 2 player, 2 iPad game or online, random player game?

February 19, 2017

You need to be developer to work multiplayer services. In addition to the 248.98 the App Store and Hyperpad will cost, this probably also costs 20 or so pounds/dollars.

February 17, 2017

Not that bad, though I'd stick with multiplayer. I don't know if you can afford or feel dedicated enough for a developer license, despite the fact that I've frequently seen you on Hyperpad (the past half a year?).

Anyway, I hope you didn't take my last email the wrong way, and I'd totally like to work with you. I just don't have time. I'd totally do some sick collaboration over the summer. I have three weeks off! How crazy is that?

Stop trying to be official, and just have fun making games! The stuff you're doing is totally cool, but kind of pointless because of the small underground community Hyperpad is. I'm not saying Hyperpad isn't amazing, but if you want to take your games a step farther, move onto the App Store! That's certainly what I've been trying to do, and will finally do this break (1 week starting NOW).

Tell me what you think about this collaboration, and we'll try to make it work. You could start some planninga nd sketching in advance. Maybe I'll ven jump in once in a while XD.

Hopefully I'll hear from you soon! :)

February 18, 2017

Well, that was a long comment XD I am sure the Developer upgrade now is much higher because of F**kng brexit, and the one-time fee is £147.99. This would take me over a month to afford this, and since I'm only in college, I have no time to work. App Store fees are at an all time high at something higher than £99.99 per year, and at a total, if I pay once for HyperPad and once for the App Store, then it comes to £249.98

All in all, local multiplayer is here to stay, and I'm happy to collaborate over the summer period again, @GameCRAZY Talk to you soon!

February 19, 2017

We both know you aren't in college :).

It's really expensive though, and it kind of does suck. I will, I geuss, hear from you soon, so I geuss I'll just go about my business for now XD.

February 22, 2017

You could do a kickstarter!

February 16, 2017

If you got a subscription you could make this online! That would be awesome and really fun.

February 16, 2017

Why does Luigi jump higher without any downsides? Also, characters can walljump off each other and the game is really basic right now, it needs more mechanics - either power ups, enemies, different attack methods, or a combination, in order to be interesting.

February 16, 2017

Thanks for giving suggestions, @Jack8680 Luigi does have a slight downside. He is unable to completely come to a halt in all the levels, just like in the games. Power-Ups, like I said earlier, are coming, enemies are coming in a few updates more and attack methods such as fireballs are coming soon.

February 16, 2017

Give Luigi more traction so he can fall easier but jumper higher

February 14, 2017

Look I understand it's in beta but I still think it's too early for teh hub. You can make the project landscape as SMB and SMW are both landscape games. You could also have power ups that appear out at random. If you need help I can help you

February 15, 2017

@DGames135 Thanks for commenting on what is needed next. I am already working on power-ups and 2 new maps. There's also more coming for Beta 2. As for the halp, I'll be ok for this one. This game will definitely, not breaking this promise, staying with it, will eventually get 8 arenas.

February 15, 2017

Another thing forgot to mention is that your areas need to be expanded to give more space