A concept of having an object that can navigate through obstacles and mazes! Would be nice to have some mechanics like this in hyperPad. ;)
From the starting point to the finishing point, the player will try to find a suitable path between the two points and draw the path.
Of course, you can check the behaviors, but it’ll be difficult to implement this project as your own game. Anyways, there are some bugs and this is only a concept!
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May 26, 2019
Wouah, it is so amazing! It is also so satisfying how the program starts °-° Amazing work! ^w^
May 26, 2019
Thank you! 🤗
May 26, 2019
This is awesome! A built in path finding system is something we’d like to add in the future. For now we’re focusing on adding lower level functionality so you can create this like this your self. :).
Great work, this is impressive!
May 26, 2019
Phew! 😌
I thought the developers were gone... Glad to see you guys are still working on hyperPad!
May 27, 2019
You’d have to rip hyperpad out of our cold dead hands.
I’ll put @Hamed in a grave before hyperPad 😂
May 27, 2019
😂
May 26, 2019
Despite only being a concept, that was quite fun to play! Although, I wish you could freely move the start and end positions for more unique mazes for the AI to figure out. Still a great concept though!
May 26, 2019
;) I could make that into a thing, pathfinding is awesome and it holds a lot of potential. Especially for games with combat.