9 Squares

user_avatar Made by: 54rush

PROJECT DESCRIPTION

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9 Squares is a puzzle game that'll provide you with a random challenge each time.

In 9 Squares, your main objective is to simply move around to gain score.

The only thing stopping you from that are opposing tiles that spawn during the game that force you to move in certain ways, or even reset your game entirely. To counteract this, you've been equipped with a Clear Ability. All you have to do is keep moving until it's Cooldown is complete and then tap a tile you'd like to dismiss. It's crucial to your victory.
You'll learn about all 6 tiles as you go along.

Each game is different, from where you start to where each tile spawns and how each game plays out.

Some useful tips:
-your start tile is your safe haven. No tiles will ever spawn on it.
-tiles first appear as grey, meaning they aren't powered yet, but turn white/pink/red on your next move. Grey tiles don't do anything.

VERSION 1.3

Last Updated: September 21, 2022

9 Squares has been polished a bit more.

Overlapping tiles will appear much less often now-or not at all.

Background now changes to random colors.

Regular scoring system added. Score is based on how many manual moves you make.

COMMENTS

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October 08, 2016

I managed to glitch if the grid by pressing a direction while being moved. You should disable the direction buttons until the player stops moving

October 10, 2016

Yeah. For now just wait until the square stops moving before trying to move again.

October 06, 2016

Does anyone know how to make two spawned objects collide and do something?

October 07, 2016

Inside give the spawned object you want to collide with a group and then in the other object put collided(group)->do something. This will run the behaviour for each object in that group it collides with. If the behaviours connected underneath the collided have a group selected, that behaviour will be run for that group. For example if you do collided with group1 -> set colour of group1, it will set the colour of each object in group 1 it collides with.

October 07, 2016

Okay, thanks!

October 15, 2016

Where is the group behavior? How do I set a group?

October 20, 2016

Sorry for the late reply, I meant tag, they changed the name. If you tap the object, there is a picture of a tag down the bottom of the properties that appear. If you tap that there's a screen were you can give the object tags. When you're in the behaviour where you select the object, the tags section should appear down the bottom like in the object properties and from there you can select the tag you gave the object.

October 20, 2016

Okay! I figured it out, thanks!

October 02, 2016

Let me know if I should balance anything out or make any changes.

October 03, 2016

The description was really long so I only read it fast and missed some stuff, like how to use my clear. I was tapping around randomly on buttons to figure out how the game worked but only figured out clear ability when I quit and read the description again. Maybe have a more clear and simple instructions somewhere in the game? Not many people like to read long descriptions or long instructions.

October 03, 2016

What are medals? I don't see any in the game. Also sometimes i feel like the game is unfair when I see it's safe to move to a square that moves me because it moves me to a safe tile, then i move to it and the safe tile it moves me to gets another arrow spawned on it that moves me into a pink x square 😕

October 03, 2016

The medals are the circles right next to the board. They are basically health bars that increase with each move.

An in-game tutorial will definitely be added.

I don't completely understand what you said but with each move comes a little amount of risk. I'm working on making the game much fairer in terms of tiles spawning.

October 04, 2016

I agree with Aidan, I had to exit the game to re-read the description too lol. I got an impossible situation (I think) where there were X tiles and arrows pointing into them around me and I had no clear available. Also, I think it placed 2 tiles at once once because There was a left arrow up next and so I moved into a tile with a blank space left of it so I wouldn't die but then I moved left twice... maybe I wasn't paying attention though... it's a good game but I didn't manage to get the gold medal and I didn't know what I did wrong 😕

October 04, 2016

You know how the squares with the x appear grey first so for one move it is safe to mve in them? You should do the same sort of thing for the arrows because they sometimes might as well be an x tile because they can push you into one. It's not good thinking that its safe to move to a tile, and when you do an arrow spawns on it and pushes you into an x tile.

October 04, 2016

Exactly what I plan to do.