Zombies are on the prowl. Tap the screen to throw objects at the zombies. If you miss, it's game over!
Complete challenges to unlock more objects to throw and to unlock additional playing modes.
High score saved for each mode.
I still have to finish adding all of the challenges (only 14 at this point).
Also, designed this for portrait mode, so will change orientation when hyperPad version 1.13 comes out with portrait mode capability.
YOU MUST BE SIGNED IN TO LEAVE A COMMENT
April 30, 2016
How du u make a highscore? plz tell me!
April 30, 2016
There is an example project on the Hub called "saving score" by Murtaza. Scroll back through the projects to page 11. That's basically what I followed to set up the high score saving system in Zombie Smash.
April 30, 2016
Also, check out the newer version of Zombie Smash, this one has some bugs in it.
April 30, 2016
Have you had a chance at taking a look at the hyperPad help documentation? I have created a tutorial on saving/loading a score. You can access it from the LEARN tab in hyperPad, and going to the user manual.
Here's a direct link the the tutorial: https://hyperpad.zendesk.com/hc/en-us/articles/208531796-Saving-Loading-and-High-Scores
April 04, 2016
It would be nice to have a graphic of a pile of rocks where the player's rock is. Also, why is the screen portrait like that?
April 04, 2016
Nevermind. I didn't read the description all the way through.
March 30, 2016
Cool game so far. I agree with Jack, that it shouldn't be a single miss and lose. Also, sometimes the zombies move way too quickly, other times they are perfect. I think what would work is that you gradually increase the speed, and maybe number of zombies. This could also lead into other challenges, like try to hit multiple zombies with one rock.
I wasn't good enough to unlock any thing, so I'm not sure if this is in place or not. But have different abilities for the different items. Maybe some bounce off walls, you can have one that has an arrow going back and forth and when you tap it hurls the rock in that direction.
Look forward to seeing where this goes, great work so far.
March 31, 2016
See my response to Jack about changing the “one miss and you lose” aspect. I started with the zombies moving at the same speed and it was too easy to anticipate when to throw the rock. You could get into a tapping rhythm and hardly ever miss. I tried to have them gradually speed up, but it didn’t quite work, so I went with assigning a random speed each time a new one was spawned. I think I know what I was doing wrong now with the increasing speed thing, so I’ll try to get that working. Maybe after increasing to a certain speed I’ll have the random speeds kick in. One of the playing modes was going to have multiple zombies and a pitch fork that you could fling and potentially skewer multiple zombies at once. I like the idea of an object that bounces off the walls.
March 30, 2016
The challenges are really just to get further than the previous challenges. Meaning you should add more things to do and more gameplay features to expand gameplay and perhaps create new and different challenges.
March 31, 2016
I’m scrapping the challenge system as I didn’t really like where it was going. Instead I think I’ll implement a currency system where you earn a coin, or a brain, or something each time you smash a zombie. These can then be used to buy other objects, and each object will have different properties (like a slingshot to directionally shoot the rock) or be associated with different gameplay (like a pitch fork to be used with multiple zombies on the screen and be able to skewer several with one shot).
March 30, 2016
You definitely need a practice mode or more tries before you lose, because the first 3 games I got 0. Once I got used to the speed of the rock it became easier. It's pretty good but maybe you should make the rock shoot in the direction the player taps.
March 31, 2016
Thanks for the info on setting up a portrait mode. I think I’ll change the game play from one miss and you lose to where you have 5 rocks (or other objects) to start with. If you miss, you lose a rock. If you lose all 5 rocks, you lose. Then also add in if you smash X zombies in a row you gain back a rock (up to 5 total). I’m planning on having one of the objects be a slingshot which you can adjust what direction to shoot the rock.
March 31, 2016
I like the plan for the gameplay change. I think it'll be really fun and addictive. Looking forward to seeing it in action!
As for the portrait mode, I suggest leaving it the way you have it for now. In the next update (hopefully only a couple weeks away) we'll have proper portrait support. And keeping your objects in the current orientation will just make it easier when real portrait support comes.
March 30, 2016
If you want portrait mode you can use rotate screen(-90) and zoom screen(133.33). (I'm not sure about the zoom screen value, you may want to check that)
March 30, 2016
Good game, but sometimes the collisions are a bit off. I hit a zombie and it went right through. It was accurate, but good game so far!
March 31, 2016
Thanks for checking out the game. The collision boundary for the zombies is a circle centered on the zombie’s body. So you can have an object fly under the arms of a zombie and not collide with it. This is because I want to add an arm object, anchored to the zombie, that will have it’s own collision boundary. So if you hit the arms, they will fly off and the zombie will wander around armless. You’d get 1 or 2 points for hitting just the arms and 5 points (or something like that) for hitting the body and smashing the zombie.