Journey Beta

user_avatar Made by: BradDrums

PROJECT DESCRIPTION

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Journey Into An Ever Changing World...
That was the Title Screen to the Calculator Version of this game, which will be making a return!
Travel throughout a world that never seems to sit still. The world is always changing behind your back.
Choose Between Different Modes:
Endless Mode [Easy | Medium | Hard | Expert]
Story Mode [Forest Version | Map Version]
Arcade Mode [Forest Version]
Unlock Items & Powers to Use in Arcade Mode!

Game Developed By Brad Haupt
Art By Lanea Zimmerman

VERSION 1.8

Last Updated: September 21, 2022

New Sprites! (Again!) (by Lanea Zimmerman)
These will most likely be the final sprites!
New Animations! With Direction!
As the Mechanics and Sprites come to a finish we can soon start working on the story!

COMMENTS

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November 22, 2024

This is really cool! I’m curious what the final version will be like! I did experience what I assume was a bug though, when I held down to walk it caused the character to not stop going in the one direction and eventually ran into a tree, the movement completely stopped working after that.

August 13, 2016

Phenomenal

August 09, 2016

Can I have some graphiz

January 16, 2016

You should make a spawning affect. I don't know how it works now, but it won't be great if you make a bunch of levels. This hasn't been updated in a while too.

January 16, 2016

Was going to be a long adventure like you were suggesting. And I am both busy and waiting for portrait support

January 17, 2016

Oh, I was just making sure this game wasn't dead because it has been a while. And, this game does have potential.

December 11, 2015

Cool game . I like it. But there is not much . Add new areas and enemy's . It well be cool if you add bosses

December 11, 2015

Oh yeah . The restart button is too hidden

November 14, 2015

Pretty good, add a bit more and could be app-store worthy. Maybe powerups and different kinds of enemies. Other than that, great!

October 11, 2015

Wow, this game is progressing so fluidly. I previously thought that the calculator graphics were best for the game, but you've proven me wrong, these new graphics are very impressive and work well with the game. Keep up the good work!

October 11, 2015

Thank you very much :)

October 08, 2015

Liking the new update! The graphics are looking great, I really enjoyed the calculator aesthetics, but this is a nice addition as well :). Looking forward to seeing this progress.

October 04, 2015

This is amazing on so many levels!!!

I love this game

My only seggestion is that when you move left, your character turns left. Other than that, its amazing!

October 04, 2015

Thank you very much! I plan to take this game as far as I can in development and eventually put it in the AppStore. It is still currently only in its mechanics phase. As for the turning, yes I am going to be adding many animations still. I'm still figuring out sprites and whatnot. I hope the game continues to satisfy as it grows :)

October 04, 2015

Maybe do some animations.

October 04, 2015

Pretty cool! Just add more!

October 04, 2015

@incesticide don't worry, much more is coming!

October 02, 2015

@54rush thank you very much! Hoping to get this on the App Store some day! (With better sprites of course, haha)

October 01, 2015

This is an awesome game, you've mentioned everything in the upcoming updates, so I have no suggestions at the moment. :)

October 01, 2015

This is an awesome game, you've mentioned everything in the upcoming updates, so I have no suggestions at the moment. :)

September 30, 2015

I'm really liking the new update! The hard work is really showing, I can really see this coming together. I noticed a small bug bug. If you press a certain direction too much, it locks you out and you can move in that direction any more. Also, are you enemies supposed to conform to the same grid as the player? Because they currently don't, and I feel they have an advantage since they're super fast too.

September 30, 2015

@Murtaza thank you! And could you describe the bug a little more? Also yes the enemy is going to conform to the grid, but I have not written the AI for it yet.

September 30, 2015

The bug I faced: If I press down repeatedly (fairly quickly), it would eventually not make the character move down any more. You could repeat this with any direction button.

October 01, 2015

@Murtaza ok that should be fixed in the next update! @Mike helped me with a new grid system that will work wonderfully! Should fix many bugs! It will also lay the foundation for the new Enemy AI, although I am not sure of that will be in the next update. Maybe in 2 updates we will have a better Enemy to face :)

September 28, 2015

Had a chance to check out the updated version. It's getting there! I think it's cool that it still feels like a calculator game :).

An idea I just had, was to make the screen smaller, and make it an actual calculator interface. Not sure if you wanted to go down that road, but it would be kind of cool.

September 28, 2015

@Murtaza Thanks for checking it out! And yes I have thought about making the screen smaller with an interface. I'm not sure that it will be calculator themed, but it is in the idea book. As of right now I almost completely understand the grid system. I have gotten my character to move at intervals of grid 'blocks' (for lack of better term) and it is working great; However I can not seem to figure out how to stop players from double tapping. When a player taps a second time during the movement of the first tap it stops the first movement and starts again, which throws off the grid. One idea would to be to knock down the movement time to 0, but I was hoping there was a different solution to fix double tapping. If you have any ideas for that I would be happy to hear haha :)

September 28, 2015

What you can do is use the Disable Behaviour to turn off the ability to move when the user taps it. Then when the movement is finished, use Enable Behaviour to let them tap the button again.

September 28, 2015

@Hamed ah thank you very much!

September 30, 2015

@Hamed hello again, I can not use the private messages yet, because I am not a 'Pro' yet (I plan to fix that this week) so I am writing here. I can not seem to figure out what to do with walls... The best solution I have come up with (out of many) is to make 4 different collision situations for each side of collision. For each one they go into a behavior bundle which includes in order: Get position of the wall; Add a Value of 2 or -2 (for different sides) to the X or Y position of the wall; Move the Character to that new position either directly above, below or beside the wall piece. The problem I am having is that sometimes when it moves there it believes that it is still colliding and sometimes it does not. It would be ok if it were constant but the results vary. The position it moves it to is not always exact which throws off my grid system. Is there a better way to fix this wall problem? If you go into my current project to see what I have described you will not find it, because I have not released an update with any new wall mechanics.

September 30, 2015

What about something like this? Everything is being done inside the arrow keys. I've only commented my logic for "UP". Also, the link is going to expire in 7 days.

September 30, 2015

@Mike yes that helps very much! I did not think of putting the get position in the arrow keys. I also did not think of using just the While behavior. I tried making the blocks in your example set to a scale of 200 all around and may have discovered that another one of my problems was my scaling. Thank you for the help!

September 27, 2015

Interesting. It's not a game yet, as you've mentioned, but it looks like it has a lot of potential. Remember to keep up that calculator atmosphere, it really makes the game unique. Good luck, looking forward to its continuing development.

September 27, 2015

@TranquilityGames Thanks for the comment and interest :) To be honest I wasn't thinking of keeping the calculator theme forever. For now it is just a basic way for me to translate between the two types of code. I may keep it now that you mention it, but still better graphics will be needed eventually. Either way I will keep the 8-Bit Retro feeling for sure! I'm hoping to post a 'game' version by tonight that should give slightly more satsiction than just moving a Greek letter. XD The development is far from finished, but coding on here is much easier than my Calculator.

September 27, 2015

Not a game yet, but can see the potential.

This is a good demonstration of a "Game Mechanic". Personally, I would move your attack button to not be in the centre of the dpad, Hard to move and attack. Like the animations on the buttons. Look forward to seeing more :).

September 27, 2015

Yes I will move the button and perhaps add a few more. I plan to edit this until it is completely App Store worthy!

September 27, 2015

Nothing enjoyable. Only one enemy, and boring map. You should make your game larger. For now - no like, no dislike. Neutral like from me

September 27, 2015

Only one day of editing so far, much more in store. I'm gonna earn that like eventually :D