This game saves, when you place blocks! This is a concept for you if you like to make a world that saves building progress.
Downside: The game does not save the blocks when they are MINED, If you mined a block, It will still be there in the next gameplay, We will fix that soon. And the more blocks you place, the more time the world will generate. 0 blocks would just load the world instantly.
NOTE: There is a bug/glitch that doesn't allow ALL the blocks to save successfully, Leaving out many blocks unloaded.
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July 18, 2016
This concept is lacking. The fact that it doesn't actually work... The idea is there though. I'll try to make my own sort of saving system and post it up.
July 18, 2016
If I spam tap I can make it take forever to load. Instead of saving as you add blocks, make it save (and overwrite previous save) when you press a button, that way if you delete an object it simply will not save and never has saved.
July 18, 2016
But how would one button save ALL the blocks? If I touch it, it would only save one block. Or I'm just too confused to understand...
July 18, 2016
I know. Every time you add a block count how many blocks have been added and each stores what number it is, when you press the button make them save in that order so they don't all try to save at once and only save one (save in order by dividing number by maybe 60 or another big number below 60 then waiting that amount of time before saving). Probably don't save the block's number, just store it, it would also have to detect its number when it loads the blocks.
July 18, 2016
Thanks! But I have an another way of saving objects in order, I have a block counter, it counts by one when you place a block, which allows the block to know it's ID. I can make it so each object gets saved at different times.
July 18, 2016
What if I add a block then destroy it add it again, will it's ID be 1 larger than what it should be? E.g new world, add block, counter goes to 1 that's block's ID, delete block, add block again, counter goes to 2, that's block's ID, one block on world with id of 2. Actually that's pretty much what I was thinking, just detect when you destroy a block but instead of what I was thinking before just subtract 1 from that counter so you don't wait unnecessarily long, example problem fixed easy.
July 18, 2016
Well It is. But, those are the IDs, If you subtract it, it will destroy the last block you placed, and not the block you break.