This game is based on the events of the multi-award-winning video game 'Alien Isolation'.
Floating through empty space, alone and silent, is the Savastopol Station. Things are going as per usual for the giant Nexus, commercial ships enter and depart, workers continue their work and people meet and greet. Something however, is wrong , very wrong. In the deep, dark depths of the vents, lurks a beast. An extraterrestrial force, far beyond the advancements of Human technology. It doesn't reveal itself though, yet hibernates, breeds. And no one realises it sneak aboard a commercial vessel. YOUR commercial vessel.
Your name is Tim, an average crew member of an average commercial vessel. You've just departed from Savastopol Station and entered Hypersleep. When you wake, you're faced with a brutal murder. Half of your crew is dead. So, you journey off into the unforgiving maze that is your ship, to not only find your remaining crew, but ultimately escape.
With an in-depth story, intelligent AI, creative puzzles, numerous items to collect and use and amazing graphics, this atmospheric point and click adventure delivers the goods!
Chapter 4 coming soon...
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May 22, 2016
Sorry guys, this project will not continue. When I first started this game, I'd just started with Hyperpad, so it wasn't very good. After many updates, it turned out alright. Still, when I play it, I'm not satisfied, and the game is far too large for me to complete or fix it. I have too many other games I'm working on. However, I'm still keeping it up, as I know many enjoy its point and click style and story. I'm sorry I haven't uploaded or updated any games in a VERY long time, but I've been very busy. Still, I've got many projects I'm looking forward to continuing soon, and others I'm hoping to update.
December 29, 2015
Awesome game, but what're you supposed to do when the alien appears on your device? It must be obvious since nobody else asked about it. I seriously want to play this game, but I can't get past chapter one lol.
Are you planning to submit this to the Apple Store?
December 29, 2015
You'll see a button appear on a locker when the alien appears on your device. Hide in the locker until the beeping stops. Hope that helps :)
And no, I'm not planning on submitting it to the App Store. I am going to do a massive update on it soon though and hopefully finish the last chapter.
October 19, 2015
I've played this game on gamepress, and I recently updated hyper pad. How much was changed because every time I try to play the game crashes
October 19, 2015
That's strange. It doesn't do that on mine. At what point does it crash?
October 20, 2015
When I press act 1 or act 2, it works until I start to play the game
October 21, 2015
Is it actually quitting out of the app? Sorry, I can't seem to figure out why it would be crashing. It's not happening on mine and I can't seem to find any fault that would cause it to crash. Perhaps it's the app, or your iPad?
October 13, 2015
I don't get what is happening at all, but the cutscenes are cool, getting around is quite difficult
October 13, 2015
If you've never watched the 'Alien' series of movies or played the games, I would admit, the story is hard to follow. Also, if you've never played a point and click game, it can be hard to understand.
Thanks :)
October 13, 2015
(Warning! Contains spoilers) I like your game, one of the best games on Hyperpad Hub. But maaan! These stupid headcrabs are glitchy.. In Chapter 2, after i talked to dying man, headcrab escapes from his chest and i try to kill him. I pressed "Shoot" button, but nothing happens! Second time i did it. But in chapter 3 this thing appeared again!! I'm upset... I couldn't complete chapter 3.. Is it glitch? Could you fix it please?
October 13, 2015
And yeah, also. You shouldn't release Chapter 3 so soon. It needs more polishing.
October 13, 2015
Thanks. Yeah, I've been having trouble with those Facehugger aliens. I've done everything correctly, and looked over it many times, it just seems that on random occasions it decides not to work. If you restart the chapter, it should work. I think it has to do with the shoot button, but like I said, I can't see any faults. Anyway, I'll look over it again, and try my best to fix it and also polish Chapter 3. Chapter 3 is a bit short, so I might make it a little longer in the next update. Thanks a lot for the comment, very helpful :)
October 11, 2015
Hey everyone, just be mindful that at the end of Act 1 Chapter 2 it says that Chapter 3 will be coming soon. Obviously, Chapter 3 is already here, so just ignore it. Unfortunately, my internet is poor and it takes a long time to submit games. This means that this small error won't be fixed until the next Chapter. Fortunately, it's only a small error, so don't worry about it :)
Enjoy Chapter 3 guys!
October 12, 2015
Don't worry all fixed! Just updated the game!
October 06, 2015
Did chu use YouDoodle for the graphics? ;)
Love this game. The animation really matches the gameplay and eeriness. Great job.
October 09, 2015
Thanks DylanBlake! I used Sketchbook pro for all the level backgrounds and Sprite Something for the Radar and pistol.
Hope that helps :)
September 26, 2015
Excellent point-n'-click. I love games like this. I know your name is TranquilityGames, but I still call you GMArtist :) Sorry about that. I'm waiting for chapter 3 ;)
September 26, 2015
Thanks GGames! Its great to hear positive feedback. I'm still getting used to my new username as well :) I'm working on Chapter 3 now, and it's coming along fantastically! Since Chapter 1 and 2 were released so far apart, I'm going to try and release Chapter 3 as soon as possible!
August 21, 2015
Thanks for the review. I really like some of your ideas, and I'll make sure to keep them in mind for the next update. Unfortunately, this game isn't for everyone though; it's not exactly meant to include loads of action. It's a point and click adventure game, therefor, it's more puzzle orientated. As it's a horror, I've also tried to include some jump scares, and tense parts when you're being chased. I have included some action, like when you have to shoot enemies, but as I said before, it's just a point and click puzzle/horror game.
I will consider some of your ideas though, and try to add more action in the next update; perhaps some more challenging enemies. If you've played the video game Alien Isolation, the game makes much more sense. Thanks a lot for the review!
August 21, 2015
Just a note about the hub: You can reply directly to a comment by pressing the arrow in the top right corner of a comment.
Any ways, I haven't had a chance to play this one yet, but did play the version on GamePress. It is a very traditional point and click, and you're right, not for everyone. But it's very clear you tried to stick to the roots of what makes a good point and click game. They're not supposed to have a lot of action, they're typically thought provoking stories and puzzles. Slow paced.
As for replay value, there can be lots of reply value by offering different solutions to problems. Players would replay the story just to try different approaches. Take Heavy Rain on PS3. It's a slower, non action oriented game. But since the user is presented with so many choices that change the outcome of the game, it adds LOTs of replay value. Even years later I think to my self, what would happen if I did this instead of that.
I'll give this version a try when I get a chance. I'm sure I'll enjoy it as much as before.
August 22, 2015
Thanks for the comment Murtaza. That's correct, it's not for everyone, and I'm trying very hard to follow the roots of a point and click adventure game, using ideas from many point and clicks I've played myself. I was going to add multiple endings at the end of the game, but now that you mention it, I might make a few earlier on, that impact the future of the game. Thanks for the advice - really helpful.
August 21, 2015
This game is interesting,but not much action or exciting parts,hard game to make in terms of fun and replayability.after playing this game I could see a way how to make it way more interesting,like the bit at the start with the ship moving,you could have incoming enemies that need to be tapped to destroy or they will shoot and destroy your ship ending the game.and each room you enter have moving enemies that need to be tapped to kill before they attack and kill you ending the game.the more enemies in each room the better.some temporary blood splatters on the screen after each kill would be cool also. I honestly think you should make a new zombie point and click game with the ideas I mentioned,that game sounds pretty cool to me.you could have weapons stashed around the levels.and you could have dragable stuff in the levels to toss at the zombies.just a thought.