A game where you can generate worlds using seed based random numbers and hills based off a sine algorithm.
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October 21, 2015
Well I Like Building.
October 21, 2015
Blah Blah Blah, So I Don,t Like World Generator Without Building? I WANT AN UPDATE!
October 21, 2015
LOL, It's only been a few days since the first release! I'll try to update on the weekend.
October 19, 2015
Lol another square world generator... The mountains seem very tall and frequent, other than that it's good.
October 18, 2015
It's a great generation tool, though you need to add chunks, it has some lag. Also I think that you should edit the bias for mountains, they spawn in great numbers. Keep up the great work!
October 19, 2015
Yeah, I'm planning to lower the spawn rate for mountains, the problem is that it's the only world generation feature I've made. What do you mean by chunks? Do you mean where the world generates more as you explore more? The world lags at the start when it's generating, and after because there are so many blocks. I'm trying to figure out a way to reduce the lag after it's generated, but It's not working very well...
October 19, 2015
By chunks, I mean segments. The world should be fully generated, but only a few segments are loaded, while the others are suspended. After that, it should save the data in those chunks, and load them when you return. It's complex, but it's possible.
October 20, 2015
As far as I know it's not possible because I'm planning to create almost unlimited worlds, and if I store all the blocks in one save value I can't read them because I can't seperate large numbers. Unless there is a way for spawned objects to save values or for large numbers to be split up, I don't think this is possible.
December 28, 2015
I just though of a cool idea. Once the blocks hit the edge of the screen, make them get destroyed.
December 28, 2015
What do you mean? Then how would they reappear? It's supposed to be world generation, not world deletion. I've kind of given up on this project now anyway.