Saving spawned objects

user_avatar Made by: Jack8680
developer

PROJECT DESCRIPTION

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A project that combines the positions of black pixels into a single value, saves it, and then separates the value and colours the pixels black. Tap to turn the white pixels black. This is mainly just a concept, to show how trim text is useful for saving things from spawned objects. I might add sharing images as codes if it becomes really popular (which it probably won't). Feel free to use this concept however you want, but it is really complex and not 100% efficient.

VERSION 1.1

Last Updated: September 21, 2022

I fixed the bug with save values, turned out I accidentally disconnected a wire, causing pixels below y=10 to corrupt the entire value. I'm very happy now, because I think save values must be able to save a lot now (the 3rd screenshot saved and loaded without a problem). I don't think I can make this faster, but I'm not sure.

COMMENTS

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July 01, 2016

This is outdated. the following is a test: test

November 15, 2015

I'm creating a new game, BlockCraft Story Mode! Yes, Similar to minecraft story mode, This project may take for weeks, it depends on how much I work on it.

November 15, 2015

I probably might not add it because it may lag a lot, but this is a cool concept for future HyperPad updates, Level Saving Behavior!

November 15, 2015

Indeed, a save state behaviour would be cool

November 14, 2015

I can use this on my game! Player will able to save world(s), Probably Multiple Worlds!

November 14, 2015

Yeah, I was thinking of using this for my world generation game, but it turned out to be very impractical (the game would spend minutes not responding depending on the world size).

November 12, 2015

This is pretty cool. Good use of the new behaviours :).

November 12, 2015

It worked for me totally!

November 10, 2015

Um it doesn't work... It seems to load the same thing every time but it doesn't load what I drew.

November 10, 2015

Really? It works for me (sometimes). Hyperpad save values seem to be very glitchy (carrying from one game to another, corrupting values, etc.) I'm pretty sure I haven't done anything wrong because sometimes it works.

November 10, 2015

@Aidan Oxley This is a test. This is a "Link"(http://google.com/)

November 11, 2015

Try actually tapping the screen. Maybe you didn't try that. I didn't think about it at first.

November 11, 2015

Lol. I don't know, it seemed to only be the bottom half of the grid.

November 11, 2015

FIXED IT! 😄